* Fix Action Groups KSPedia page in Japanese. * Fix for piston showing variant names in English for all languages. * Add shadows LOD settings on Surface Features. * Add additional KSPActions for all servos - engage, disengage, lock, unlock, etc. * Add axis Functions to KAL: Move Up, Move Down, Copy/Paste Row, flip Axis vertical/horizontal, align ends, clamp values.
* Add ability to assign axes controls to KAL. * Add priority value to KAL - highest priority wins, equal priorities the values are averaged * Add Kerbal taking rock sample animation. * Add Surface Features VFX - apply forces. * Add Extra animations for interacting with Deployed Science. * Changed Rotor Torque to now affect strength and not RPM. * Changed compound part editor behavior to follow robotic parts. * Add Seismic Science Screen Message even if in sandbox game mode. * Deployed Science Parts will appear under Deployed Science filter and have map nodes if not connected to a Control Station. * Add GameEvent onSceneConfirmExit, runs after user input to leave scene prior to FlightState saving.ġ.7.3 Changelog - Breaking Ground 1.2.0 DLC ONLY * Add GameEvent onPartActionNumericSlider when Numeric Slider button is pressed on a PAW. * Add activeEditor attribute to BaseAction to allow these to be disabled. * Add ability to override default flow mode on ModuleResource. * Part class now has isVesselEVA property which handles when vessel is null. * Fix part positioning errors on vessel spawning far from Unity Origin. * Fix assigned action/axis bindings not highlighting in action group editor when action sets are enabled. * Fix loss of axis and extended action group data when copying parts in the editor. * Fix radiator panels not rotating properly. * Fix kerbal highlighting during mouse over. * Fix EVA portrait when launching a vessel with Kerbal in external command seat. * Fix temperature renderer messing with child part renderer parameters. * Fix maneuver node tabs being interactable in flight mode even when tabs are hidden. * Fix Contracts using Greek alphabet from failing to display when game set to Russian Language. * Add ExternalCmdSeat Ejection Force (advanced tweakable). * Clear some references on returning to the main menu to release memory. * Add capability for text entry on float fields in the Part Action Window. * Remove from symmetry functionality added to all parts. * Convert same vessel docking connections to real docked connections whenever the vessel undocks or decouples elsewhere on the vessel. * Add advanced tweakable to docking ports that allows the user to set the attraction force percentage as they are docking. * Add ability to switch secondary docking ports (docked) to primary via the PAW.
* Made KerbalEVA screen position configurable via Game Settings - EVA_SCREEN_MESSAGE_X,EVA_SCREEN_MESSAGE_Y * Adjusted KerbalEVA Action messages to be above center screen.
* Added same vessel part collisions advanced tweakable. With substantial improvements to the KAL-1000 Track Editor, and the addition of new parts like true propellers, grip pads and turbine engines, we can’t wait to see what crazy contraptions you will come up with!Ĭheck out this patch’s Changelog for further details:ġ.7.3 Changelog - BaseGame ONLY (see below for Breaking Ground changelog) We’ve fixed nearly 40 bugs for this patch, and we added brand new features based on your feedback as well as some other elements to enhance the KSP experience.
#Kerbal space program controls locked Patch
In this patch we focused on taking care of additional details of both 1.7 and the Breaking Ground Expansion.